This mod includes an extensive ini file (Dynamic Oblivion Combat.ini) located in Oblivion's /Data directory. The lunge attack replaces the game's standing power attack and is initiated in the same way: hold the ATTACK key (with NO direction keys pressed) until the move begins.Ĥ Detailed Description of Features To shield bash press and hold the BLOCK key then press the ATTACK key. If desired, the double tap timing and the mod's dodge key can be changed in the ini file. ⦁ Quickly tap a direction key and hold it down (keydown,keyup,keydown). To initiate a bob and weave dodge use either of these two methods: ⦁ Press and hold any direction key (WASD) and then the mod's dodge key (H). To initiate a roll dodge use either of these two methods: ![]() There are two dodge styles available to the player, an acrobatic roll dodge in any direction, and a bob and weave style dodge. The following combat moves are activated by these controls: If you wish to enable it then open the Dynamic Oblivion Combat.ini file and set dcvars.ini_CombatDamageMult to the desired multiplier. This mod's combat damage multiplier is disabled by default for compatibility with other mods that also have a damage multiplier. From the Installers tab select the package and right click on it, then select Uninstall Use the backup you made of the _1stPerson and _male folders to restore these folders to their original state. Delete the files associated with the mod. Start Oblivion Launcher, click Data Files, uncheck the Dynamic Oblivion Combat.esp file Right click the archive name and select "Install". If not already selected, check the Dynamic Oblivion Combat.esp In Wrye Bash Installers tab, highlight the new archive. Copy the entire archive into your "Oblivion Mods\Bash Installers\" folder or just drag and drop it onto the Installers tab. Start Oblivion Launcher, click Data Files, and enable Dynamic Oblivion Combat.esp Extract the archive to any folder and then copy the contents to Oblivion's Data folder (install folder)\Oblivion\Data\ Make a backup copy of your (install folder)\Oblivion\Data\Meshes\Characters\_1stPerson and (install folder)\Oblivion\Data\Meshes\Characters\_male folders. Maskars Oblivion Overhaul, Basic Physical Abilities, AOG - Greed Vision, NPC and Creature Buffer, Duke Patrick's Combat Archery, Enemy Actors AutoHeal, Balanced Magic, Enemy Actors Use Powers. Works particularly well with these excellent mods: It should be compatible with most other mods, including overhauls. It should not be used together with big melee combat overhaul mods as too many overlapping features may conflict. It also adds some combat related animations and changes some combat related game settings. This mod implements most of it's functions through scripts. Dynamic Oblivion Combat will not run without OBSE. If you haven't already installed it you can get it here: This mod requires OBSE (version 21 or higher). Extensive user adjustable ini file to customize featuresĢ Installation and Configuration.⦁ and several others, all easily changed or disabled in the ini file ⦁ increased magicka regeneration multiplier from 0.02 to 0.04 ⦁ decreased Max armor rating from 85 to 80 ⦁ decreased combat hit cone angle from 35 to 26 ![]() Changes to Oblivion's Game Settings such as:.New defensive abilities for unarmored mage type opponents.Two hand weapons, in addition to damage, also drain fatigue on target.If player is disarmed the opponent can pick up and use player's weapon.Opponent AI can predict and counter repetitive player defensive moves.Opponent AI can predict and counter repetitive player offensive moves.Opponents can shield bash to counter a player's failed attack.It gives combat more dynamism, variety, and depth by adding features to both the player and the opponent's combat mechanics. This mod improves the game's melee combat system, while maintaining the overall balance and feel of Oblivion combat.
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